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Preparing the program: -Open the image editing program (I’ll be using Gimp). Either edit an existing tilese sheet or create a new image of 512*512 pixels (for the B-E tiles, remember A tiles have different sizes). Configure the image to show a 32*32 pixel grid with a snap to grid function. I won’t be fiddling with the A tiles except for recoloring the basic grass, since autotiles require some knowledge and I’m not here to explain that. What we will do is simple: create an edited tileset for a new area. I’ll be making a sample map of a shop in a forest so we can illustrate the change from the default to the new edited tileset.
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The very first thing you should think about: What are you doing? Even if for the purpose of this tutorial I’ll be editing almost all the pieces for the tileset, that doesn’t have to be what you do. Maybe you simply need a few extras or adjustments to an existing tileset, in which case you may want to simply edit a tile sheet directly. #How to import tilesets in rpg maker mv crack.